What is this and why are we here?
A few days ago, on the official Northwind Adventures Discord server, there was a request for dungeon encounter tables for Hyperborea 3e. There are currently brilliant regional encounter tables on the official Hyperborea website by Ben Ball. The very great and sweet Len presented the idea to use the "Dungeon random Monster Level Determination Matrix" from AD&D's DMG (p.174).
I am attempting here to present a solution that doesn't get me in trouble with any lawyers, so I am going to use the "Monster Sub-Table Matrix" from OSRIC 2e (p. 168) and I am not going to copy over any monster stats from the Hyperborea books. Regarding the encounter matrizes, OSRIC does it with a d12 instead of a d20, groups together levels 1-2 instead of 2-3, but overall seems to achieve pretty similar results.
Procedure (ripped from OSRIC and AD&D)
- Choose the dungeon level (e.g. distance to the surface or just make it up, I am not your boss; and even if I was, you probably shouldn't listen ...)
- Roll a d12 to choose a monster table
- Roll a d100 on the appropriate monster table to choose a specific monster
- Roll to determine the amount of monsters encountered
You should know the level and then you roll thrice, easy peasy. I will try to condense the information for you as much as possible to make it even easier. If you want a PDF, Excel sheet or a script (either to download or as a tool on this blog), ask for it and I might deliver.
Level 1-2
d12 roll |
Monster Table (HD) |
1-8 |
1 |
9-11 |
2 |
12 |
3 |
I might need to do something about the table layouts...
Monster Tables
Now Len's idea comes into play: If we now put in hyperborean monsters from pages 145ff. from Hyperborea 3e's Referee Guide (Jeff, I hope it's fine by you), we can easily construct level-appropriate dungeon encounters. I especially focused on dungeons, so no water encounters, less animals no lieutenants on their own.
This is my first iteration, it might be a good idea to somehow get all possible monsters in a table or another, create something for water encounters or have more coherent themes (e.g. bandits, orcs, fungi, animals, animal-men, undead, daemons, etc.). Maybe a Monster Table 0 with all the monsters with less than a full hit die would be cool? You can of course change and remix them as you see fit, as you can (and should) do with any material!
I went along with OSRIC's procedure which puts 20 monsters into each monster table, so a few monsters had to be cut; I included the monsters by my personal preferences. Each table holds 5 very rare (2% encounter chance), 4 rare (3%), 6 uncommon (5%) and 4 common (10%) monsters. Lair encounter number (the ones in parentheses) probably won't be applicable for random dungeon encounters but I chose to include this info here.
Monster Table 1
d100 |
Monster Encountered |
Page |
Number Encountered |
01-02 |
Dragonfly, Giant |
63 |
2d4 |
03-04 |
Ferret, Giant |
67 |
1d6 |
05-07 |
Daemon, Lesser, Class iii |
49 |
1d8 |
08-11 |
Beetle, Giant Fire |
32f. |
1d6 (2d6) |
12-15 |
Daemon, Lesser, Class ii |
49 |
1d8 |
16-20 |
Daemon, Lesser, Class i |
49 |
1d8 |
21-25 |
Bird-Man |
33f. |
3d4 |
26-30 |
Ape-Man |
24 |
1d6 (6d6) |
31-40 |
Cave-Man |
35f. |
1d6 (6d6 or 10d6) |
41-50 |
Skeleton |
114 |
2d4 (10d20) |
51-60 |
Dog, Wild |
63 |
2d8 |
61-70 |
Human Bandit |
80 |
2d6 (1d10x10) |
71-75 |
Fish-Man Hybrid |
69 |
2d6 (5d20x10) |
76-80 |
Stirge |
123f. |
2d6 (4d6) |
81-85 |
Snake, Spitting Cobra |
116 |
1 (1d6) |
86-89 |
Human, Wild Berserker |
81 |
1d6 (5d10) |
90-93 |
Orc |
101f. |
1d6 (1d8x10 or 5d10x10) |
94-96 |
Bee, Giant Queen |
32 |
1 |
97-98 |
Night-Gaunt Youngling |
98 |
1d6 |
99-00 |
Worm of Ymir |
140 |
3d4 (1d12x10) |
Monster Table 2
d100 |
Monster Encountered |
Page |
Number Encountered |
01-02 |
Spider, Giant Crab |
121 |
1d4+1 |
03-04 |
Mustard Mould |
96 |
1 |
05-07 |
Daemon, Lesser, Class v |
50 |
1d6 |
08-11 |
Daemon, Lesser, Class iv |
50 |
1d8 |
12-15 |
Bandogg (Dog-Man) |
29 |
1d8 (2d10) |
16-20 |
Bat, Giant |
31 |
1d10 (1d10x10) |
21-25 |
Green Slime |
77 |
1 |
26-30 |
Ghoul |
72 |
1d6 (2d8) |
31-40 |
Troglodyte |
132 |
2d4 (1d6x10) |
41-50 |
Zombie |
142f. |
1d6 (4d6) |
51-60 |
Fish-Man |
68 |
2d6 (2d4x10) |
61-70 |
Wolf |
138 |
2d4 (1d12+6) |
71-75 |
Lizard-Man |
86 |
1d6 (1d6x10) |
76-80 |
Hyena-Man (Gnoll) |
81f. |
1d6 (6d6) |
81-85 |
Snake-Man |
118 |
1 (2d12) |
86-89 |
Zombie, Gloom-Eater |
142f. |
1d6 (4d6) |
90-93 |
Beetle, Giant Bombardier |
32 |
1d4 (4d6) |
94-96 |
Mummy, Ice, Thrall |
96 |
4d6 (4d6x10) |
97-98 |
Automaton, Crystal |
26 |
1 |
99-00 |
Snake, Asp |
115 |
1 (2d4) |
Monster Table 3
d100 |
Monster Encountered |
Page |
Number Encountered |
01-02 |
Crab, Giant |
41 |
1d4 (4d4) |
03-04 |
Daemon, Lesser, Class viii |
52 |
1d6 |
05-07 |
Daemon, Lesser, Class vii |
51 |
1d6 |
08-11 |
Daemon, Lesser, Class vi |
51 |
1d6 |
12-15 |
Tick, Giant |
126 |
1d6 (3d12) |
16-20 |
Vhuurmis (Beast-Man) |
136 |
2d6 (5d6) |
21-25 |
Skeleton, Large |
114 |
1d6 |
26-30 |
Fungus, Shrieker |
70 |
2d6 |
31-40 |
Toad, Giant |
128 |
1d6 |
41-50 |
Crab-Man |
42 |
1d6 (4d6x10) |
51-60 |
Grey Ooze |
77 |
1 |
61-70 |
Wolverine |
139 |
1d2 |
71-75 |
Zombie, Intestine |
143 |
1d6+5 |
76-80 |
Shadow |
112 |
1d4 |
81-85 |
Spore-Man |
122f. |
1d3 |
86-89 |
Snake, Python |
115 |
1 (2d4) |
90-93 |
Lycanthrope, Wererat |
88 |
1 (2d6) |
94-96 |
Bear, Black |
31 |
1 (1d3) |
97-98 |
Pterodactyl |
106 |
1 (5d6) |
99-00 |
Frog, Giant |
69 |
2d6 (4d6) |
See you!
Write to me, if you see any typos, disagree with me, see some copyright issues, want to see different tables, different formats or want me to delve a few levels deeper to bring back more monster tables.
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