Skip to main content

Hyperborea 3e Dungeon Encounter Tables (Levels 1-2)

What is this and why are we here? 

A few days ago, on the official Northwind Adventures Discord server, there was a request for dungeon encounter tables for Hyperborea 3e. There are currently brilliant regional encounter tables on the official Hyperborea website by Ben Ball. The very great and sweet Len presented the idea to use the "Dungeon random Monster Level Determination Matrix" from AD&D's DMG (p.174).

I am attempting here to present a solution that doesn't get me in trouble with any lawyers, so I am going to use the "Monster Sub-Table Matrix" from OSRIC 2e (p. 168) and I am not going to copy over any monster stats from the Hyperborea books. Regarding the encounter matrizes, OSRIC does it with a d12 instead of a d20, groups together levels 1-2 instead of 2-3, but overall seems to achieve pretty similar results.

Procedure (ripped from OSRIC and AD&D)

  1. Choose the dungeon level (e.g. distance to the surface or just make it up, I am not your boss; and even if I was, you probably shouldn't listen ...)
  2. Roll a d12 to choose a monster table
  3. Roll a d100 on the appropriate monster table to choose a specific monster
  4. Roll to determine the amount of monsters encountered

You should know the level and then you roll thrice, easy peasy. I will try to condense the information for you as much as possible to make it even easier. If you want a PDF, Excel sheet or a script (either to download or as a tool on this blog), ask for it and I might deliver.

Level 1-2

d12 roll

Monster Table (HD)

1-8

1

9-11

2

12

3



I might need to do something about the table layouts...

Monster Tables

Now Len's idea comes into play: If we now put in hyperborean monsters from pages 145ff.  from Hyperborea 3e's Referee Guide (Jeff, I hope it's fine by you), we can easily construct level-appropriate dungeon encounters. I especially focused on dungeons, so no water encounters, less animals no lieutenants on their own.

This is my first iteration, it might be a good idea to somehow get all possible monsters in a table or another, create something for water encounters or have more coherent themes (e.g. bandits, orcs, fungi, animals, animal-men, undead, daemons, etc.). Maybe a Monster Table 0 with all the monsters with less than a full hit die would be cool? You can of course change and remix them as you see fit, as you can (and should) do with any material!

I went along with OSRIC's procedure which puts 20 monsters into each monster table, so a few monsters had to be cut; I included the monsters by my personal preferences. Each table holds 5 very rare (2% encounter chance), 4 rare (3%), 6 uncommon (5%) and 4 common (10%) monsters. Lair encounter number (the ones in parentheses) probably won't be applicable for random dungeon encounters but I chose to include this info here. 

Monster Table 1 

d100

Monster Encountered

Page

Number Encountered

01-02

Dragonfly, Giant

63

2d4

03-04

Ferret, Giant

67

1d6

05-07

Daemon, Lesser, Class iii

49

1d8

08-11

Beetle, Giant Fire

32f.

1d6 (2d6)

12-15

Daemon, Lesser, Class ii

49

1d8

16-20

Daemon, Lesser, Class i

49

1d8

21-25

Bird-Man

33f.

3d4

26-30

Ape-Man

24

1d6 (6d6)

31-40

Cave-Man

35f.

1d6 (6d6 or 10d6)

41-50

Skeleton

114

2d4 (10d20)

51-60

Dog, Wild

63

2d8

61-70

Human Bandit

80

2d6 (1d10x10)

71-75

Fish-Man Hybrid

69

2d6 (5d20x10)

76-80

Stirge

123f.

2d6 (4d6)

81-85

Snake, Spitting Cobra

116

1 (1d6)

86-89

Human, Wild Berserker

81

1d6 (5d10)

90-93

Orc

101f.

1d6 (1d8x10 or 5d10x10)

94-96

Bee, Giant Queen

32

1

97-98

Night-Gaunt Youngling

98

1d6

99-00

Worm of Ymir

140

3d4 (1d12x10)

Monster Table 2 

d100

Monster Encountered

Page

Number Encountered

01-02

Spider, Giant Crab

121

1d4+1

03-04

Mustard Mould

96

1

05-07

Daemon, Lesser, Class v

50

1d6

08-11

Daemon, Lesser, Class iv

50

1d8

12-15

Bandogg (Dog-Man)

29

1d8 (2d10)

16-20

Bat, Giant

31

1d10 (1d10x10)

21-25

Green Slime

77

1

26-30

Ghoul

72

1d6 (2d8)

31-40

Troglodyte

132

2d4 (1d6x10)

41-50

Zombie

142f.

1d6 (4d6)

51-60

Fish-Man

68

2d6 (2d4x10)

61-70

Wolf

138

2d4 (1d12+6)

71-75

Lizard-Man

86

1d6 (1d6x10)

76-80

Hyena-Man (Gnoll)

81f.

1d6 (6d6)

81-85

Snake-Man

118

1 (2d12)

86-89

Zombie, Gloom-Eater

142f.

1d6 (4d6)

90-93

Beetle, Giant Bombardier

32

1d4 (4d6)

94-96

Mummy, Ice, Thrall

96

4d6 (4d6x10)

97-98

Automaton, Crystal

26

1

99-00

Snake, Asp

115

1 (2d4)

 

Monster Table 3

d100

Monster Encountered

Page

Number Encountered

01-02

Crab, Giant

41

1d4 (4d4)

03-04

Daemon, Lesser, Class viii

52

1d6

05-07

Daemon, Lesser, Class vii

51

1d6

08-11

Daemon, Lesser, Class vi

51

1d6

12-15

Tick, Giant

126

1d6 (3d12)

16-20

Vhuurmis (Beast-Man)

136

2d6 (5d6)

21-25

Skeleton, Large

114

1d6

26-30

Fungus, Shrieker

70

2d6

31-40

Toad, Giant

128

1d6

41-50

Crab-Man

42

1d6 (4d6x10)

51-60

Grey Ooze

77

1

61-70

Wolverine

139

1d2

71-75

Zombie, Intestine

143

1d6+5

76-80

Shadow

112

1d4

81-85

Spore-Man

122f.

1d3

86-89

Snake, Python

115

1 (2d4)

90-93

Lycanthrope, Wererat

88

1 (2d6)

94-96

Bear, Black

31

1 (1d3)

97-98

Pterodactyl

106

1 (5d6)

99-00

Frog, Giant

69

2d6 (4d6)

See you! 

Write to me, if you see any typos, disagree with me, see some copyright issues, want to see different tables, different formats or want me to delve a few levels deeper to bring back more monster tables.

Comments

Popular posts from this blog

Horse Girl (Samuel Mui, 2023) Review

Hello there! I am starting my blog with a light and non-controversial topic, as one does. Today we are looking at "Horse Girl" which is a "GM-less journaling RPG" by Samuel Mui  concerned with transforming a human being into a horse. Before reading the booklet, just from the blurb, I thought I should expect either a wild fetish game, some insane body horror or a statement piece about the experience of trans people. After reading the review, decide for yourself! Conclusion  To be blunt: The whole thing doesn't fit my definition of an RPG. It has more to do with a guided meditation than with AD&D. It's a randomizer for writing prompts with a weird Jenga mechanic and the singular d6 feels tacked on and could easily be replaced. There is no decision making; any game mechanic facilitates randomness. It might be enjoyable for people that want writing prompts and have no problem playing naked and colouring in their anus with a sharpie when asked to. Still...

Hyperborea 3e Play Report (2026-01-04)

IF YOU PLAY IN MY GROUP, DON'T READ ANY FURTHER OR THIS BLOG'S CURSE WILL SLAY YOUR CHARACTER AND OUST YOU FROM THE GROUP CHAT! YOU HAVE BEEN WARNED.  Preamble First things first: We play Hyperborea 3e: very similar to AD&D but Sword & Sorcery (no elves, dwarves or orcs but dinosaurs and more Lovecraft / C.A. Smith; implicit multiclassing through a myriad of subclasses and a more streamlined combat). I like play reports, you like play reports (if not: why are you here?); simple as that, so let's get going. This is my first play report of my current home campaign that runs since a little more a year and is composed of family and friends, about half of whom had never touched a TTRPG before. We are 7 people in the group chat and averaged 5 players per session for maybe 8 to 10 sessions total (we meet about once every five weeks on the weekends). Previous Sessions I might bother going through my session notes and write up a more thorough summary but until then this ...